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Forum » Game Help » About the Game » Updating on Russian Service
Updating on Russian Service
binghuoDate: Wednesday, 2009-05-13, 8:28 PM | Message # 1
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Well, let's discuss the recently updating on Russian service or something that's not here yet.
For fun!
And also Hope it can give us an idea what's coming for us smile
 
binghuoDate: Wednesday, 2009-05-13, 8:46 PM | Message # 2
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More sets!
http://74.125.47.132/transla....&u=http

Not only thief sets, hunter /MH /GH sets, but also sets for EACH faction, Set Dwarf-Warrior,
Set of Dwarf-masters

Barbarian Set

All artefacts have required level: 3
All artifacts have durability: 100
All artifacts have repair costs of 40000 gold

- Mace
Ammunition points: 7
Modifiers: Att +5, Def +2

- Shield
Ammunition points: 6
Modifiers: Att +2, Def+4

- Armor
Ammunition points: 6
Modifiers: Att +2, Def +4

- Boots
Ammunition points: 6
Modifiers: Att +1, Def+1, Ini +4%

- Helmet
Ammunition points: 4
Modifiers: Att +2, Def +2

Set Bonus (for 5 Artifacts): Att +5, Ini + 10%

Complete Bonus (29AP): Att +17, Def +13, Ini +14%


Necromancer Set

All artefacts have required level: 3
All artifacts have durability: 100
All artifacts have repair costs of 40000 gold

- Staff
Ammunition points: 6
Modifiers: Att +2, Spell Power +1, Knowledge +1

- Cape/ armor (?)
Ammunition points: 5
Modifiers: Def +1, Spell Power +1, Knowledge +1

- Helmet
Ammunition points: 5
Modifiers: Def +1, Knowledge +2

- Amulett
Ammunition points: 5
Modifiers: Spell Power +1, Knowledge +1, Ini + 1%

Set Bonus (for 4 Artifacts): Def +5, Spell Power +4, Knowledge +2

Complete Bonus (21AP): Att +2, Def +7, Spell Power +7, Knowledge +7, Ini +1%


Mercenary Set

All artefacts have required level: 3
All artifacts have durability: 100
All artifacts have repair costs of 40000 gold

- Sword
Ammunition points: 8
Modifiers: Att +3, Def +2, Ini +1%

- Dagger
Ammunition points: 6
Modifiers: Att +2, Def +2, Ini +2%

- Boots
Ammunition points: 6
Modifiers: Def +1, Ini +5%

- Armor
Ammunition points: 6
Modifiers: Def +5, Ini +1%

Set Bonus (for 4 Artifacts): Ini + 10%, +1 to min and max damage of heros troops (I guess)

Complete Bonus (26AP): Att +5, Def +10, Ini +18%, +1 to min and max damage of heros troops

Elf Set

All artefacts have required level: 3
All artifacts have durability: 100
All artifacts have repair costs of 50000 gold

- Bow
Ammunition points: 8
Modifiers: Ranged damage increases by 25%, equipped to back

- Boots
Ammunition points: 7
Modifiers: Def +2, Ini +5%

- Armor
Ammunition points: 7
Modifiers: Def +2, Ini +5%

- Amulett
Ammunition points: 9
Modifiers: Luck +2, Ini +5%

Set Bonus (for 4 Artifacts): Luck +3

Complete Bonus (31AP): Ranged damage increases by 25%, Def +4, Luck +5, Ini +15%

Dark Elf Set

All artefacts have required level: 3
All artifacts have durability: 100
All artifacts have repair costs of 50000 gold

- Staff
Ammunition points: 10
Modifiers: Att +2, Spell Power +3, Knowledge +1

- Boots
Ammunition points: 7
Modifiers: Def +3, Spell Power +1, Ini +2%

- Cape
Ammunition points: 6
Modifiers: Def +2, Spell Power +2

- Armor
Ammunition points: 7
Modifiers: Def +3, Spell Power +2

- Amulett
Ammunition points: 9
Modifiers: Att +1, Spell Power +3, Knowledge +1

- Helmet
Ammunition points: 6
Modifiers: Def +2, Spell Power +1, Knowledge +1

Set Bonus (for 6 Artifacts): Def +1, Spell Power +5, Knowledge +1

Complete Bonus (46AP): Att +3, Def +11, Ini +2%, Spell Power +17, Knowledge +4


Demon Set

All artefacts have required level: 5
All artifacts have durability: 100
All artifacts have repair costs of 50000 gold

- Axe
Ammunition points: 10
Modifiers: Att +6, Spell Power +2

- Shield
Ammunition points: 7
Modifiers: Att +3, Def +4

- Boots
Ammunition points: 6
Modifiers: Att +2, Def +4

- Armor
Ammunition points: 6
Modifiers: Def +4, Spell Power +1

- Amulett
Ammunition points: 9
Modifiers: Att +3, Spell Power +1, Knowledge +1

- Helmet
Ammunition points: 6
Modifiers: Def +2, Knowledge +2

Set Bonus (for 6 Artifacts): Hero can cast Fireball, Spell Power +1, Knowledge +1

Complete Bonus (29AP): Att +14, Def +14, Hero can cast Fireball, Spell Power +5, Knowledge +4


Mage Set

All artefacts have required level: 6
All artifacts have durability: 100
All artifacts have repair costs of 60000 gold

- Staff
Ammunition points: 11
Modifiers: Att +1, Knowledge +3, Spell Power +2

- Scroll
Ammunition points: 8
Modifiers: Knowledge +2, Spell Power +2, equipped to left hand

- Boots
Ammunition points: 7
Modifiers: Def +2, Knowledge +1, In +3%

- Armor
Ammunition points: 7
Modifiers: Def +1, Knowledge +2, Spell Power +1

- Cape
Ammunition points: 6
Modifiers: Knowledge +2, Spell Power +1

- Helmet
Ammunition points: 6
Modifiers: Knowledge +2, Spell Power +1

Set Bonus (for 6 Artifacts): Knowledge +5, Spell Power +2

Complete Bonus (45AP): Att +1, Def +3, Ini +3%, Knowledge +17, Spell Power +9

Dwarf Set

All artefacts have required level: 7
All artifacts have durability: 100
All artifacts have repair costs of 44000 gold

- Hammer
Ammunition points: 9
Modifiers: Att +6, Def +3

- Shield
Ammunition points: 6
Modifiers: Def +6

- Boots
Ammunition points: 5
Modifiers: Def +5

- Armor
Ammunition points: 6
Modifiers: Def +6

- Helmet
Ammunition points: 5
Modifiers: Def +5

Set Bonus (for 5 Artifacts): 15% less melee-damage taken

Complete Bonus (31AP): Att +6, Def +25, 15% less melee-damage taken

Dwarf-Lord Set

All artefacts have required level: 11
All artifacts have durability: 100
All artifacts have repair costs of 64000 gold

- Hammer
Ammunition points: 10
Modifiers: Att +5, Def +2, Ini +1%, heros stacks do 10% more melee-damage

- Shield
Ammunition points: 7
Modifiers: Def +7

- Boots
Ammunition points: 7
Modifiers: Def +4, Ini +1%, heros stack take 10% less magical damage

- Armor
Ammunition points: 8
Modifiers: Def +5, Ini +1%, heros stack take 10% less magical damage

- Helmet
Ammunition points: 6
Modifiers: Def +4, heros stack take 10% less magical damage

- Amulett
Ammunition points: 11
Modifiers: Att +5, Luck +1, Ini +3%

Set Bonus (for 6 Artifacts): 20% less melee-damage taken

Complete Bonus (49AP): Att +10, Def +22, Ini +6%, 20% less melee-damage taken, heros stacks do 10% more melee-damage, Luck +1, heros stack take 30% less magical damage.

Thanks to Zarebrant

 
binghuoDate: Thursday, 2009-05-14, 3:01 AM | Message # 3
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More buildings for higher lvl:
building for 7th creature: lvl 14
upgrade for 5th creature: lvl 14 or lvl 13 with diamond
upgrade for Warehouse, Increasing inventory capacity by 10 items: lvl 14 or lvl 12 with diamond

 
HumaeerDate: Tuesday, 2009-08-11, 4:00 PM | Message # 4
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I came here from ru. and can say that, there are much more ineresting because of
1)12000+ online
2)Many events like small an big wars.There were 2 big wars between 1 new fraction and Empire.First war finished like this:
http://daily.heroeswm.ru/f/img/gameover2.jpg
and second war finished like this:
http://www.heroeswm.ru/i/gn_go_img.jpg
(Shrek and the man under shield are the best players)
=) wink
3)And they have their own newspaper:
http://daily.heroeswm.ru/news/
But there are no balance on 12+ lvls so cheer up, it is very enteresting here too! wink
 
binghuoDate: Tuesday, 2009-09-01, 2:36 AM | Message # 5
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thanks for share them with us, Humaeer.

I heard there is a new event/tournament going on there. What's that?

BTW, what do you mean no balance on 12+?

 
HumaeerDate: Tuesday, 2009-09-01, 2:26 PM | Message # 6
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So, let's talk about ru. and answer your questions, as i was asked for:)
1)We raelly had a small "event" if you want to call it so.The poins is, maybe 1.5 month ago on market appeared section "houses\warehouses".In it Empire was selling private houses in each location by auction.Aution continued 4.5 days.As you can expect prises were high so, the most expensive houses were sailed in Empire capital - 902 945(middle price), 1 313 101(max price):(many factilities, Registry office, Clan registration, Hunters' guild, Order of heroes, Libary), East River - 936 263(middle price), 1 296 840(max price):(the most visiting location - from it's Mercenariess' guild you can get to any location(18) quite fast(there is one more Mercenariess' guild on map), normal number of factilities) and in Port sity - 1 016 262(middle price), 1 393 800(max price):(Nothig interesting - just some small factilities an long way to other locations, but many people belives thtre'll be something interesting:)
So, private house with all upgraides(it almost doubles the price) can give you +30 sections in

Added (2009-09-01, 2:26 Pm)
---------------------------------------------
inventorty, make the regeneration of health faster on 40% to it's master and +33% to it's guests.Guests(only 5 for each day) can be settled in house automaticly, paying 500 gold, on master can settle them personaly, if thay pay any prise he wantes(but not more 3000 gold).
So, house's muster can make profit only after 2 years(if there will always be guests).
As you can see none don't know why do we need them, but everyone likes it smile
2)There were some chsnges in Blindfold Tournament's rools:
If heroe with his troops didn't attack anyone fore a long time(nearly 3 turns) there'll be a chance of self-control and troops will attack on theid own decision.
3)And, at last, about balance)I'll show most famous examples of it on high lvl:
a)Such thing like "barbowiz" - wiz wit 3d lvl miniarts chhooses only attack or\and deffence stats ann talents, but no magic.You can lose in the duel with just not divineing where his lorekeepers stay.
b)Barbarian with their passive resist becomes almost undestroctible to all players, that uses magic(even to dark elv)
c)Dark elves becomes much weaker - it can be killed almost by everybody)

So, that's all for now wink

 
binghuoDate: Wednesday, 2009-09-02, 7:57 AM | Message # 7
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The house sounds interesting. I like the idea. How can you believe all of our heroes are homeless? cool

Although the price is really high surprised , it brings you a lot of benefit:
- fast recovery of health (how about mana?)
- more incoming and guests (party time? biggrin )
- 30 more inventory space (it's a lot!!! but what will happen if you move from you house to another map section? Will the 30 extra space still available or only when you are in home? )

Can't image DE are too weak, but why there are so many DE at high lvl over there?

 
HumaeerDate: Wednesday, 2009-09-02, 10:24 AM | Message # 8
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Homless sounds worse)
Quote (binghuo)
- fast recovery of health (how about mana?)

It is not critical 15 or 12 minitues.Also no mana recovery - we have a lot of Mana tubes.
Quote (binghuo)
- more incoming and guests (party time? )

No - it is just market relations - you can "sell" time to people.
Quote (binghuo)
- 30 more inventory space (it's a lot!!! but what will happen if you move from you house to another map section? Will the 30 extra space still available or only when you are in home? )

No, you can build Warehouse in your castle, but you don't need to stay in it to make it work, don't you?The situation with private house is the same.
Quote (binghuo)
but why there are so many DE at high lvl over there?

The point is, that they have problem of antiskill(+3% deffence* your lvl of attacker's fraction skill).It is much more easy to make DE skill lvl, so, after having high skill lvl, many players changes their fraction, not because they like it, but because they need it.It is one of the DE problems on high lvl.
 
binghuoDate: Wednesday, 2009-09-02, 2:04 PM | Message # 9
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hmm, it makes sense. My DE is lvl 7 now, pretty easy to gain skill with thief job / hunting. And it's like 4 more defense (20% less damage) against other DE in future. happy

BTW, I am reading this forum from begining:
http://www.lordswm.com/forum_messages.php?tid=7034
I will post some useful information to here later too. But it will take me a while, since there are over 500+ post over there.
I just started from the first page, but it's interesting, and feel good when you see some "old" updating become true on LWM.com smile

 
binghuoDate: Wednesday, 2009-09-02, 2:16 PM | Message # 10
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ok, first interesting finding (one page 3, about half year ago):

5th tire upgrading:
Heroes with 13 levels - for diamonds
Heroes with 14 levels - for the gold

Arctic
2009-01-25 17:53:33
Okay okay, I think it's better to translate because wrong assumptions are being made smile Take note tat the Genies upgrade has been slightly changed too.
Monk upgrade:
Shooter, No melee penalty, Caster.
Spells: Bless, Rapid, Stoneskin.

Lich upgrade:
Undead, Shooter, Large creature, Plague shot, Caster
Spells: Curse, Poison, Weakness

Senior Genie:
Large creature, Flyer, Magic shield 50%, Random caster: Holy/Darkness

Unicorn upgrade:
Large creature, Aura of Magic proof, Blinding

Thunderbird:
Large creature, Flyer, Transporter, Thunderbolt.

Hydra upgrade: ( <-- BIG cheat!!)
Large creature, Rage, No retaliation, Six-headed attack, Regeneration.

Nightmare:
Large creature, Demonic, Fear attack, Aura of terror.

And there is a special type of tournament. It is held on .ru for only 3 days each time a new tier upgrade is introduced.
http://www.heroeswm.ru/warlog.php?warid=51693516<=-1

 
HumaeerDate: Wednesday, 2009-09-02, 7:00 PM | Message # 11
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Mmm, i thought you had such a tourtament... it war really great... Thunderbirds were killing my liches righy on the ferst turns with their thunderbolts...
smile
So, if we'll speak about older things let me show "The arena of death"("everyone for oneself" for 6 players):
http://www.heroeswm.ru/warlog.php?lt=-1&warid=105963569
And some very interesting battles)
invulnerable shrews:) http://www.heroeswm.ru/warlog.php?lt=-1&warid=57299698

Added (2009-09-02, 7:00 Pm)
---------------------------------------------
The way, how to use bloodlust)
(look at orc chiws attack after killing mercaaury warriors:)
http://www.heroeswm.ru/warlog.php?lt=-1&warid=25355265
Followwing wideos were made by Qwainos( http://www.heroeswm.ru/pl_info.php?id=136130 ) - one of greatest and the most famous forum flooders and HWM gamers, of course)No plagiarism.
Stone battle - http://www.heroeswm.ru/warlog.php?lt=-1&warid=59127986
104% from the gaits of hell - http://www.heroeswm.ru/warlog.php?lt=-1&warid=98307449
Blocked field - http://www.heroeswm.ru/warlog.php?lt=-1&warid=25637609
Trying to hit) - http://www.heroeswm.ru/warlog.php?lt=-1&warid59127986
4 Misses - http://www.heroeswm.ru/warlog.php?lt=-1&warid=30548874
That is all for now)

Message edited by Humaeer - Wednesday, 2009-09-02, 8:28 PM
 
binghuoDate: Wednesday, 2009-09-02, 8:31 PM | Message # 12
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They are not old, all new to me angry

The 6 player one-for-oneself is cool, guess we will have it soon?

The second battle (against fire element? ) is much funny. I think the undead lizard and dark witches are even cooler than shrews cool Is it a bug, special event, or some talent?

hmm, good cookie for my breakfast happy

I need to go, will check the rest battle out later. tongue

 
HumaeerDate: Wednesday, 2009-09-02, 8:40 PM | Message # 13
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Quote (binghuo)
The 6 player one-for-oneself is cool, guess we will have it soon?

Maybe after 14th lvl.But anyway as Admins say, so it will be:)
Quote (binghuo)
Is it a bug, special event, or some talent?

It war really a bug, but wery funny)Even now we can fint topics in "Complaints and applications", wgere some noobs saying "block this player, he is laguser!" and showing this fight)
Ok biggrin
 
binghuoDate: Thursday, 2009-09-03, 1:33 AM | Message # 14
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Since we talked about fire element, I guess some players may interested in this post:

Arctic
67 2009-02-18 03:00:10
http://www.heroeswm.ru/army_info.php?name=fire
http://www.heroeswm.ru/army_info.php?name=earth
http://www.heroeswm.ru/army_info.php?name=water
http://www.heroeswm.ru/army_info.php?name=air

All of them are "Elemental, Immune to *insert element*".
Fire - Shooter, Fire shield.
Earth - Unlimited retaliation. 50% Magic shield.
Water - Caster
Air - Flyer. No retaliation.

So only Fire shield new here. dedengkot explained its basics quite precisely.
Also, Air elementals are immune to air, not only to lightnings.

Interesting facts: =)
Earth elemental is the least initiative creature of the game (along with Zombie) with initiative 6,
Air elemental is the most initiative creature with 17. (compared to 16 of Hell horses)

 
binghuoDate: Thursday, 2009-09-03, 1:36 AM | Message # 15
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Quote (Humaeer)
The way, how to use bloodlust)
(look at orc chiws attack after killing mercaaury warriors:)
http://www.heroeswm.ru/warlog.php?lt=-1&warid=25355265

wow, over 1000 attack ...
hmm, will be Barb the best faction on high lvl?

 
binghuoDate: Thursday, 2009-09-03, 7:09 AM | Message # 16
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Quote (Humaeer)

How can they gate even more? another bug?


another interesting one. the gated horses on top-left can't do anything, but wait for a magic killing. smile
 
binghuoDate: Thursday, 2009-09-03, 7:22 AM | Message # 17
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One question:
What's runes? Any use of them?
 
binghuoDate: Thursday, 2009-09-03, 8:15 AM | Message # 18
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Admin against players:

http://www.heroeswm.ru/warlog.php?warid=75206937<=-1

 
binghuoDate: Thursday, 2009-09-03, 9:14 AM | Message # 19
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the Armageddon spell

http://www.heroeswm.ru/warlog.php?lt=-1&warid=9588617

but the damage is ...

BTW, notice the ammo carts and first aid tent?

 
HumaeerDate: Thursday, 2009-09-03, 10:23 AM | Message # 20
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Quote (binghuo)
hmm, will be Barb the best faction on high lvl?

It'll be great against magic fraction, orc chiefs are the best shooters it game, but talent wheel is so poor...
Quote (binghuo)
How can they gate even more? another bug?

No, i don't really know the mechanism of date opening, but it depends on kuck too.They took as many luck poins as they cood and something else too)

Cool thing!I'll better remember it for future)
Quote (binghuo)
What's runes? Any use of them?

"Titans used the rune of dragon face
Titans used the rune of battle rage
Titans used the rune of energy
Titans deales 1323 dmage...
Titans deales 864 dmage...
Titans deales 1550 dmage..."
Do you think it is not usefull?
In fact runes are just big expencive one time miniartifact, but very poverfull)
Quote (binghuo)
BTW, notice the ammo carts and first aid tent?

Yes, we had it in one of the events, but it is no way how to get them now:(They are out of balace...
 
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