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Forum » Game Help » About the Game » Updating on Russian Service
Updating on Russian Service
binghuoDate: Thursday, 2009-09-03, 10:34 AM | Message # 21
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so where you get the rune? buy from artshop like other arts? then use it during battle? And you can decide what to use and when to use?
 
binghuoDate: Thursday, 2009-09-03, 10:35 AM | Message # 22
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Premium thief arts:
http://www.heroeswm.ru/art_info.php?id=thief_premiumring2

Much better than thief arts

But how do you get them?
drop out when your thief guild lvl up?

 
binghuoDate: Thursday, 2009-09-03, 10:37 AM | Message # 23
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Hamster monster cool
http://www.heroeswm.ru/warlog.php?lt=-1&warid=100000000
http://www.heroeswm.ru/warlog.php?lt=-1&warid=101000000
http://www.heroeswm.ru/warlog.php?lt=-1&warid=102000000

I heard you can get 100k-500k gold if you kill it tongue

 
HumaeerDate: Thursday, 2009-09-03, 10:38 AM | Message # 24
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Quote (binghuo)
so where you get the rune? buy from artshop like other arts? then use it during battle? And you can decide what to use and when to use?

No, it is like miniart - only gnomes can use it.And i thinl it'll be made of resources.And, it can be used any time you want, but only 1 time.But we still don't hawe gnomes:(
Attraction "kill yourselve bt mecenary)"
http://www.heroeswm.ru/warlog.php?lt=-1&warid=5096666
 
binghuoDate: Thursday, 2009-09-03, 10:41 AM | Message # 25
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Well, a little bit detail about the house smile

New update on ru (Rough translation by Takesister through Google)
================

Several months of work has been put into clearing the land , the construction and improvement of private houses have nearly finished. It is no secret that this building project has used much effort and resources, and not every hero will be able to afford their own home. The Imperial Council has agreed to put the homes on the first ever open auction. The opening of the next auction is scheduled no earlier than two months, the number of houses that will be released again is significantly lower.

The private house, of course, will not be based the hero, but is characterized by such parameters as the speed of recovery of health and mana to the owner and occupants, and the storage of artifacts for its owner. The home can accommodates 10 guests and increases the rate of recovery by 10%. The House can be improved by adding a number of extensions:

a) Recovery Extensions
1) Bedchamber. 20000 gold. The increase in recovery is 15% for the owner, 10% of the guests. Allows for the spouse (s) to live in it.
2) Tea Room. 30000 gold. The increase in recovery is 20% for the owner, 12% for the guests.
3) Drinking room. 50000 gold. The increase in recovery is 25% for the owner, 15% for the guests.
4) Canteen. 100000 gold. The increase in recovery - 30% owner, 20% for the guests.
5) Tavern. 200000 gold. The increase in recovery - 35% owner, 25% for the guests.
6) The Wine Cellar. 350000 gold. The increase in recovery - 40% owner, 33% for the guests.

b) Capacity Extensions
1) Den. 10000 gold. Capacity becomes 15 guests.
2) Basement. 20000 gold. Capacity becomes 20 guests.
3) Storage. 70000 gold. Capacity becomes of 30 guests.

c) Rooms for guests. The owner of the house may rest in the room or lease it out for a length of time to other heroes to increase their speed of recovery of their armies and mana
1) the First room. Cost 50000 gold.
2) the Second room. Cost 75000 gold.
3) the Third room. Cost 100000 gold.
4) the Fourth room. Cost 125000 gold.
5) the Fifth room. Cost 150000 gold.
6) the Reception. Cost 50000 gold. Allows for the automation of the renting of rooms for gold. Cost will be limited from 100 to 500 gold for a day.

g) Trophy hall. Cost 150000 gold. Allows you to put on public display selected items from the house.

The effects of several houses or rooms are not additive in the increase of the recovery of health and mana. Only the most efficient house or room occupied will apply. The effect of recovery is only effective if the hero is in the same map area as the house. Depositing and retrieval of artifacts from the house is also only possible in the same map area.

Every house has a rank, depending on the number of house extensions purchased. The maximum rank is five stars. Having a five-house is, of course, prestigious, but will require large investments.

 
binghuoDate: Thursday, 2009-09-03, 10:42 AM | Message # 26
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One example house:

Alert: New building appeared in RU capital:

House of Alexander(adm)

Type: House
Rank:
Neighborhood: Empire Capital
Owner: Alexander (adm)
Balance: 1,042,000
Capacity: 20 artifacts
Rebuilding the army: 40% owner, 20% spouse (s), 20% residents
Annexes:
- Bedchamber
- Reception - Works, 3000 gold for 1 day
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Guest Room - <Player name> until <24 hours from entering>
- Dining
- Cellar
- Loot Hall

Hall of Loot:
<Medals displayed here>

Information:
This house is not for sale.
This speeds up the recovery for home residents and their owner.
These medals are not sold.

These homes will soon be sold via auction.

 
HumaeerDate: Thursday, 2009-09-03, 10:42 AM | Message # 27
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Quote (binghuo)
But how do you get them? drop out when your thief guild lvl up?

No, we just hat a thief event long ago.But this art are not part of the thief set, so you can't get extra bonuses using them with othet thief arts.
Quote (binghuo)
I heard you can get 100k-500k gold if you kill it

As you can see the ID if battles are sbicial)
So, 100 000 000 fight - 1kk - 500k to each player)
 
binghuoDate: Friday, 2009-09-04, 2:09 AM | Message # 28
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Quote (Humaeer)
No, we just hat a thief event long ago.But this art are not part of the thief set, so you can't get extra bonuses using them with othet thief arts.

What kind of event is it? So the Premium thief ring is the reward from the event, what's the chance to get it?

I guess there will be other Premium thief arts introduced later, so you will have a Premium thief set finally. smile

 
HumaeerDate: Friday, 2009-09-04, 1:06 PM | Message # 29
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People think, that was the best mimievent in HWM history.As i know you coud fight on mercenarys or thiefs side.Everyone agree, thet thiefs side was better.Especially when this http://www.heroeswm.ru/art_info.php?id=thief_unique_secretops appeared(unfortunaly you had to give them back to Thief Leader http://www.heroeswm.ru/pl_info.php?id=61372
You can complete Thief set, but only wit usuall thief rings - they are weaker:(
But there is no premium thief set:(
 
binghuoDate: Saturday, 2009-09-05, 0:48 AM | Message # 30
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So the Secret thief sword belong to the usual thief set, in replacing of thief bow?

How can you rent it from the thief guild leader?

And do you have the link to the thief event (any battle) ?

by the way, what's the "poisonous mushroom" (translated by google) on the Resources page of thief leader? another type of elements or sub-product of the thief event?

Sorry for too many questions. they just come out of my mind. biggrin

 
HumaeerDate: Sunday, 2009-09-06, 6:26 PM | Message # 31
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Sorry, was AFK.So...
Secret thief sword is not a part of any set - it war jost powerfull, but one time artifact on the Thief event.You coud rent it from thiefs leader at the time of thief event - you can't find it nowere now.
Poisonous mushroom is one of the elements, wich you can get in mercenaries guild.
 
binghuoDate: Thursday, 2009-09-10, 2:34 AM | Message # 32
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hehe, let me guess, Poisonous mushroom on .ru = Toadstool on .com? smile
 
HumaeerDate: Thursday, 2009-09-10, 11:50 AM | Message # 33
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Yes, it is:)
BTW we had some updates on our server few days ago.Now we hawe options, that can make the "full screen" battle, ant "full screen battle without scrolling"(my favourite=)It is more beaitifull then usuall battle.The negative side of it, is you can't play in tavern - there is just grey screen and button "back to game" in the center.
Oh, BTW we now hawe such button in the battle too:)
 
binghuoDate: Friday, 2009-09-11, 6:40 AM | Message # 34
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yeah, I noticed that when I watching the battles you provided. pretty good cool

I guess we should have it too when Admin update here next time, since it's just a few code, not a lot of works to do. It will be very helpful for high lvl battles. Also, the card game is a bug I guess, Admin should be able to fix it soon.

But I wonder if there are any hot-key to exit the full screen, if my boss come in when I am battling with full screen surprised

 
binghuoDate: Wednesday, 2009-09-30, 8:11 AM | Message # 35
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I heard this updating brings a lot of discussion or fires on .ru angry

Translation of the latest news (thanks to Takesister) :
The air crackled softly for an hour as the pale shroud of clouds blanketed the sky of the Empire. Expecting rain, traders rushed to remove their goods from shelves. As citizens rush home, the streets were deserted.

As if he was not noticing what was happening around him, the old man sauntered in the direction of the capital. Haltingly, he tapped his staff on the ground, muttering something under his breath as he continued on his way. Going through the southern gate, he threw off his hood and lifted his pale hands up toward heaven:

"Do you remember the name Surtaz, Empire? Long have I waited for this day. You did not recognize my power then. Recognize it now!"
The air around the figure pulsed and became dense, forming itself into the shape of a funnel. Lightly weighed objects that were lying around were at once scattered to the sides. The stone beneath the magician started to melt, and slender fingers, as if millions of threads, pulled the sky down. A thick gray fog lay on the ground of the Empire and it began to grow very cold.
...
Meanwhile, somewhere on the outskirts of the Empire:
"Filthy weather" cursed a demoness, disdainfully looking at the sky. The Incendiaries and Imps escorting her obviously did not want to leave the confines of the shelter.
"It was a bad idea to wait in the ruins, several hours have passed, and still no rain"
"Apparently not and I guess it won't" frowned her companion
"The clouds do not bring us rain, But changes"
"Speak simpler, nerd. What changes?"
"Do not you feel it?" A Dark Elf involuntarily clenched the hilt of a dagger, "I know not the nature of this powerful event, but its consequences will be felt"

A Dark spell has affected every inhabitant of the Empire ...
1) The innate resistance to magic creatures, factional resistance to magic of the barbarians and any artifacts that provide magic resistance do not work as effectively against Enchanted weapons. Only 10% of the bonus from Enchanted weapons can be resisted again. But Enchanted armour still work as before with full effect.
2) The Ninth Faction skill level will no longer add the effect of luck, but instead grants a bonus of +2 defense and +2 attack.
3) Escort does normal damage.
4) Battle Dive causes normal damage instead of double damage.
5) Mini-artifacts loses part of their effectiveness, and it is no longer possible to build mini-artifacts for Luck and Magic resistance. Compound Mini-artifacts no longer depend on the Hero's Faction skill, but depend on combat level: double Mini-artifacts are available from the fifth level, triple ones from the ninth level. Mini-artifacts are now completely free, and existing ones are exchanged for their full cost in gold.
Note: Faction Skill levels still continue to affect the quality of the mini-artifacts.
6) Barbarian's resistance to magic is decreased to [Faction skill level]*6 + 5.
7) "Cold Blade" talent now only adds 10% extra Water damage.
8) Knight Talent Table- Defense talent costs are increased by 1 point.
9) Wizard Talent Table- Erudition talent costs are increased by 1 point, but Sorcery talent costs are decreased by 1 point and Chaos talent costs are decreased by 2 points.
10) Barbarian Talent Table- Defense talent costs are increased by 1 point.
11) Dark Elf Talent Table- Offense talent costs are increased by 1 point. Sorcery talent costs are decreased by 1 point
12) Demon Talent Table- Defense talent costs are decreased by 1 point and Chaos talent costs are decreased by 2 points.
13) Any hero that spends more than 10 hours enrolling at any Empire Facility since his last victorious battle will be 20% less effective each subsequent hour, to a minimum of 10% total effectiveness. Effectiveness is restored to 100% after a victorious battle.
14) Due to the curse, the Thieves Guild has announced that starting from the 15th of October, there will be a change in the policy of issuing invitations to thieves: A Thieves' Guild invitation will be issued only once a thief has received an honourable Rank 5 in the guild. Those who have previously received an invitation at the 2nd and 4th rank, no additonal Invite will be given at Rank 5.
15) The Weaponsmith Guild, due to the curse, has increased quality control. From October 1st, the cost of enchantments are no longer linear and will become non-linear. For example, to enchant 10% enchantments will require three times as many elements as before.
16) Knights, Wizards, Demons, Barbarians and Dark Elves have to relearn their talents due to changes

 
binghuoDate: Wednesday, 2009-09-30, 8:12 AM | Message # 36
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New Announcement: (25/09/09)
=====================
Dear Heroes!
There have been changes made in the balance of different factions from the 12th level onwards. The maximum size of the army have been increased for some of the factions, especially for players above 12th level. We recommend that you redo your troop recruitment, if possible.

In the store added five new artifacts available to the heroes from the 12th level:

Magician Robe
Cost:
10.000 gold 15 Merc 20 Sulf 5 Crys 5 Gems

Required Level: 12
Durability: 60
AP: 7
Modifiers:
SP +2
Description:
Grants wear Spell Penetration 15%.

Cost of repairs:
10.480

Magician Shoes
Cost:
14.000 gold 7 Merc 7 Sulf 7 Crys 7 Gems
Required Level: 12
Durability: 65
AP: 6
Modifiers:
Defense +2, SP +1

Description:
In addition, the shoes increases the initiative of the Hero by 10%.

Cost of repairs:
9.632 gold

Mithril armor
Cost:
17.000 gold 15 Wood 15 ore 5 Merc 5 Sulf 5 Crys 5 Gems

Required Level: 12
Durability: 75
AP: 7
Modifiers:
Defense +5

Description:

In addition to 5% reduced damage from opponents in melee, the armour increase protection from magic by 5%.

Cost of repairs:
11.840 gold

Ruby Sword
Cost:
26.500 Gold 10 Wood 10 Ore 15 Merc 15 Sulf 15 Crys 15 Gems

Required Level: 12
Durability: 70
AP: 10
Modifiers:
Attack +7, Initiative +1%

Description:
Increases the damage done in melee by 7%.

Cost of repairs:
20.680 gold

Ruby rod
Cost:
23.000 Gold 20 Wood 17 Merc 17 Sulf 17 Crys 17 Gems

Required Level: 12
Durability: 70
AP: 10
Modifiers:
Defense +1 SP +2 Knowledge +2

Description:
Grants an additional 10% Spell Penetration when using spells.

Cost of repairs:
20.432 Gold

Also, due to the introduction of new weapons, the minimum AP for Levels 12 and above is raised to 10 AP

We wish you victorious battles ahead!

 
binghuoDate: Wednesday, 2009-09-30, 8:13 AM | Message # 37
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While this remains a mystery to us. But the editorial HWM Daily managed to speak with the gods, receiving from them some information about the terrible curse Surtaza. Our questions answered Maxim (ADM).

1. Soon the wait for a level 10 skill?
- I think, with the 13th will be the balance.

2. The ability of the magician that now affects? The quality of mini-artifacts or something else?
- As before, including the quality of mini-artifacts. Only removed the dependence of the ability of double, triple mini-artifacts.

3. Explanations for Kraft - which is, in numbers will be the proportion (relationship)? When it is finished the old order of crafting (31-second or 1 second)?
- The new order will start from October 1, most likely at exactly 00-00 on the server.

Plate:
10% - 30e
9% - 24E
8% - 19e
7% - 15E
6% - 12e
5% - 9e
4% - 6E
3% - 4E
2% - 2E
1% - 1E

Do not worry about the so-crafting, items in the game just a huge pile, namely, 799,652 different items on hand, and their number is increasing every day, approximately 1000 per day. And with the introduction of new jobs in the MT, grow up and enter the elements.

4. This is the beginning of reform GV?
- Yes, it is the beginning of reform GV, GV itself still waiting for change, but positive to a variety of games.

5. Reducing the cost of perks to the chaos and the fact that mages removed luck with the mini-artifacts - this is a long-awaited attempt to raise the magical component in the game?
- This is an attempt to make sorcerers and magicians, of course, give a second wind magic build.

6. 'Any Hero, spent more than 10 hours at the enterprises of the Empire, after the last victorious battle, will work with each subsequent hour up to 20% less effective ... "The winning every battle, regardless of PvP or PvE?
- Any.

In conclusion, I want to mention the fact that the insurgency is not going to surrender. Of the 107 people taking part in a rally on the side of the rebels, more than 70 agreed to continue the rebellion. Their new slogans are:
Empire is able to find only the enemies!
Empire, humiliating the powerful magician Surtaza paid the price for their ugliness.
Do you need power, managed to bring people to hunger and cold, inability to order a better sword?

No! Join the rebellion and together put an end to its despotic rule!.

(Thanks to KAMAZ)

 
binghuoDate: Wednesday, 2009-09-30, 8:15 AM | Message # 38
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Announcement (28/09/09) (thanks to Takesister for translation)
=======================
Mercenary Assignments

The gates opened wide and the old barbarian Nurkatnul entered the Mercenary Guild after a torturous battle with an army of necromancers. After looking through all the tents and every house in the camp, he could not find that mercenary from whom he got the job.

"Hey, anybody seen this person? He has a red beard, such as this, and there ..." he shouted as he approached the campfire in the centre of camp.
"Eh, hero! Have you come to report in on an assignment?" Said a young mercenary that suddenly ran up to Nurkatnul "You're mistaken about the time of reporting for you definitely are late. And besides, the one you are looking for, Mytrik, has bee assigned to the new post, in the Magic Forest, for quite some time. Those distant lands have became restless and detachments form various factions have started to enter into a conspiracy to attack the manufacturing facilities there. Go there, I think they need your help."

Gathering his equipment with a heavy sigh, Nurkantul headed back out. Closing the gate to the camp, he noticed and ad pinned to a widely outstretched oak:

The Mercenaries Guild is pleased to announce the opening of a new outpost in the Magic Forest. From now on, every outpost will be specialized in certain tasks. The East River outpost will give missions for those that prefer to kill monsters, protect troops and fight Armies. The Peace Camp outpost is for those that prefer to free the mines from invaders, to protect locations from raids and beat Armies. And the Magic Forest outpost is for those that prefer to transport goods, to protect troops and beat conspirators.

 
HumaeerDate: Wednesday, 2009-09-30, 10:35 AM | Message # 39
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Yes, especially about Surtaz's damnation.Noone wantes to be cutted, you know, but it is a part of the balance)Especially wizards, whith their weaker miniarts(but fortunally they have moral compensation:) and knights.So, only elves and necromancers are still unchanged.Also there were many discuttions about 9th skilll lvl - most of players prefers +1 luck, then +2 attack and deffence, but this stat is very random, so andmins can't make balance using it:(
Also this days element's price rised very fast - everyone wanna make cheaper craft.Situations with Thief invitations is even worse - many players are only ambushing now, to get 2nd thief invation before it's too late.BTW new mercenaries task brought new possibilitues for high and middle lvls - everyone now hawe only (0) tasks, so it is very easy to deffeat mobs without getting any extra experence:)
Changing in LG is not critical now - is'll be easy to win once in 10 hours(i mean 10 times to enroll code, not real time) but it'll help to solve problem with LG cheaters)

Added (2009-09-30, 10:35 Am)
---------------------------------------------
BTW you can see, that HWM daily often makes some small discussions with anmins, but only Maxim answers.In our forum situation is almost the same - it is wery difficul to find Alexander's massages:)

 
hiddenshadowDate: Wednesday, 2009-09-30, 7:27 PM | Message # 40
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Describe the new mini arts. How much exactly did they get nerfed? smile

I wasn't serious when I said that.
 
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