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Forum » Game Help » Questions & Helps » Gamblers' Guild & Tavern Card Games
Gamblers' Guild & Tavern Card Games
binghuoDate: Thursday, 2008-12-11, 7:42 AM | Message # 1
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Gamblers' Guild

The guild unites all admirers of the "Two Towers" card game. Any player can have a game at the tavern of the region he or she is currently in. Victory grants one guild point, losers go empty-handed. After receiving the first level in the guild, as well as 3d combat level, the players gain a possibility to bet on their victories. The amount of victories necessary for passing to a new level and the maximal stake amount for your current level can be learned from the experience table.

There are strict rules in the guild:
1) The Tavern owner gets 5% interest from each trophy sum;
2) A player with lower guild level cannot join a game with a bet for higher level;
3) Every region has its own tavern with different victory conditions;
4) It is not necessary to be in the same region the challenger is to accept his or her challenge.

Insults and foul language at the game table are forbidden. Moderators watch the taverns and keep order, giving penalties to tempestuous visitors.

http://www.lordswm.com/help.php?section=39

 
binghuoDate: Thursday, 2008-12-11, 7:42 AM | Message # 2
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Card game

There are 3 ways to win:
1) Demolish enemy tower (down to level 0);
2) Build up your tower to the level specified in the victory conditions;
3) Gather the specified amount of each resource type.

Each player has a tower and a wall. The wall takes damage if the card does not target the tower directly. The wall serves only for protection, hence is not that valuable.

There are three kinds of resources in game: ore, mana and troops. You will need them to play cards. In game there are cards of three colors: red, blue and green. Each card costs only one type of resource, according to its color. The cost is specified in the bottom right corner.
Red cards require ore. They usually raise the wall level.
Blue cards require mana. They usually serve to build up the tower.
Green cards require troops. They are usually used to deal damage to the opponent.

Players gain as many resources of each type per turn, as the corresponding source level is.
Mine - gives ore in quantity equal to its level each turn.
Monastery - gives mana in quantity equal to its level each turn.
Barracks - give troops in quantity equal to their level each turn.
Each card does what is written on it.

Game interface:
Your character's tower, wall and sources are always on the left, the opponent's ones - on the right. In each of three cells in the top left corner sources are displayed. It is the quantity of resources that you gain each turn. The number in the bottom right corner of the cell is your current balance of a resource. It is as much as you can currently spend.
Each turn, you play a card, then draw a card. If you can't or don't wish to play any card, you may discard one and then still draw.
To discard, click the 'minus' button in the bottom left corner of a card. If you play a card, the resource amount written in the bottom right corner of the card will be withdrawn from your balance according to the color of the card. The card's color is faded if there are not enough resources to play it, but such card can still be discarded.

The first loading (loading of the updated version) takes some time (about 1-2 minutes for dial-up connections), the size of flash-shell is ~200 KB, please, keep it in mind.

http://www.lordswm.com/help.php?section=42

 
binghuoDate: Thursday, 2008-12-11, 7:43 AM | Message # 3
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Experience tables

Gamblers’ Guild
Level Pts Bet Bonus
0 0 0
1 10 40
2 30 200
3 60 400
4 100 600
5 150 1000
6 210 2000
7 280 3000
8 360 4000
9 450 5000
10 550 6000
1 1 660 7000
12 800 10000 Free drink: +1 luck for 2 hours once in 24 hours.
13 1000 11000
14 1300 12000
15 2000 20000 Free drink: +1 luck for 3 hours once in 24 hours

http://www.lordswm.com/help.php?section=10

 
binghuoDate: Thursday, 2008-12-11, 10:15 AM | Message # 4
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Two towers: Tow-Wall-Sources-Victory conditions
Great Capital, 20, 5; 2, 2, 2; 50, 150
East Bay, 20, 10; 3, 3, 3; 75, 200
Yellow Lake, 20, 10; 5, 5, 5; 150, 400
Blooming Glade, 15, 50; 1, 1, 5; 100, 300
Silent Hill, 50, 50; 5, 3, 5; 100, 300

copied from Arctic's personal page:
http://www.lordswm.com/pl_info.php?id=100

 
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